Implementing Subsurface Scattering

This week I tried to implement a subsurface scattering effect.

That is all 😛

Here is the material function:


Welcome, strange traveler!

This is a blog I made to have a nicer way of keeping track of my adventures with Unreal Engine 4.
I will try to make a post at least once per week but that’s probably not going to happen.. we’ll see!

Feel free to stick around xD