Implementing Subsurface Scattering

This week I tried to implement a subsurface scattering effect.

SSS
That is all 😛

Here is the material function:
SSS_Function

Advertisements

2 thoughts on “Implementing Subsurface Scattering

  1. This blog looks promising, keep up the good work! Do you think it may be possible to have some primitive form of push-back from the buoyant objects themselves, so that they alter the fluid surface as well as being altered? I suppose that may be beyond the limitations of computing power at the moment. The scattering looks great btw.

    Like

    • Thanks!
      It certainly is possible to have the buoyant objects interact with the fluid surface (there is a fluid surface plugin as well you might want to check out, although it’s outdated now) but right now I feel it’s something a little beyond my skills 😛
      I’m definitely interested though, and I expect to have something similar implemented sometime in the future.

      Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s